You may have guessed from the title that this post is about
computer programs, possibly on the internet, that step a player through the
character creation process and that output a character sheet. It’s not really
about the programs themselves, but focused more on the effect they have on the game.
I first encountered computer aided character creation when I started playing Dungeons and Dragons 3rd edition. There was a CD in the back of the player
handbook that had a nicely presented program that I played around with but that I didn't make serious use of. I think at
the time, pen and paper was more convenient, I knew the rules inside out, so the
program didn't really add anything to my gaming experience.
A number of years later when the D&D 3rd
edition campaign I was playing in switched to 4th edition I used
computer aided character creation as I didn't own the 4th edition
books and had decided that I wasn't going to keep up with each new edition as
it was released.
Right now, I'm running one Pathfinder campaign and playing in another,
and since I have the books, I'm back to pen and paper, while most, if not all,
of the other players are using PCGen to create their characters.
The main benefit that I can see with computer aided
character creation is that it allows players who don’t have the relevant books
to easily create their characters before the game. It also can produce some very nice, easy to
read character sheets. From my limited experience it also greatly expands the
amount of material available to draw from when creating a character. This is something of a double edged sword
however, as it gives the power gamer more scope to find exploits within the
rules and forces the game master to specify which resources can be used if they want to have access
to the entire rule set being used in the game.
I am aware in my game of one instance where a character had
a feat on their character sheet that was not legal. This was discovered when it became obvious
that he had suddenly acquired a huge advantage over the other players, and I had
to tell him to rebuild his character without it. Has this occurred with the
characters of other players, but with more subtle results? Maybe, I have no way of telling without going
through all my players character sheets to check, a task I have little
enthusiasm for.
I'm also not entirely confident that bonuses to skill checks
and such are always correctly applied, especially conditional modifiers; this seems to
have arisen in my group on at least one occasion. I think that players should be able to explain the
bonuses they have and be able to calculate them themselves. This brings me to
an issue that arises most commonly with players who aren't fully conversant
with the system they’re using and the one that causes me the most concern. The description on the character sheet of an
ability/power/feat/skill may not include a complete description of the rules
associated with it, leading to the incorrect use of said ability/power/feat/skill.
If your group creates characters together, having one or
more players engrossed in their laptops at the time would of course be
detrimental to the experience.
In my experience with creating 4th edition
characters, I found that I would tinker with my character, swapping feats and
powers to observe the results and make better choices for my character. This could lead to players indulging any tendency
towards min-maxing that they might possess, but it seems unlikely that most
normal players will suddenly transform into power gamers as a result.
In conclusion, I think that as long as everyone knows from which
sources rules are to be drawn from, and those rules are close at hand should an
adjudication be required, computer aided character creation is a positive
thing. Especially when it allows players who would otherwise struggle to get a
copy of the book to engage in our glorious hobby.
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